Hello

I’m a passionate technical game designer with an in-depth background in level design, programming, and system design.

Previously DigiPen, Microsoft, Netflix, and PlayStation VR.

Fortune 100 company or a small indie game team, I have taken an adaptive role in the design and development of countless projects over the past ten years. Learn more here about the adventures I’ve been on, and don’t be afraid to hit me up at any of the links below.

 — LinkedIn —  — Instagram — Snapchat — Steam

Select Projects

Nightbite

Nightbite is a mobile-ready game jam (solo-project) that offers a unique twist and impressive visuals. Read more about the making of it and play it in your web browser today!

Project Type: Game Jam (Solo Project)

Outbreak

Outbreak is a seasonal real-time 24/7 live-action outdoor game involving 200+ players across a university campus. It has previously featured both ‘Humans vs Zombies’ and ‘Battle Royale’ modes using nerf blasters and interactive websites for tracking gameplay.

Primary Role: Producer, Senior System Designer
Team: Outbreak Dev Team
Size: 16

Edifice

Edifice is a modern office building with the scene set in an average urban community. It was created for a mod using the Alien Swarm Deferred Lighting branch of Valve’s Source Engine.

Role: Level Designer
Type: Source Mod

Hallgrimskirkja

Hallgrímskirkja is a beautiful Lutheran church in Reykjavík, Iceland. The infamous structure was adapted for a map in Counter-Strike Global Offensive (Source Engine).

Role: Level Designer
Type: Solo Project

Radioactive Soda

Radioactive Soda was a fan project to recreate the classic feel of Fallout: New Vegas in Garry’s Mod, an Orange Box branch of the Source Engine. It was initially released on July 1st, 2016.

Role: Technical Designer
Team: SRN
Size: 6

Cataclysm

Cataclysm is a massive multiplayer map with a unique apocalyptic theme that was designed for the Orange Box branch of the Source Engine. It was released on October 16th, 2017.

Role: Level Designer
Type: Solo Project

Highrise

Highrise is a commission-based freelance project that aspired to recreate the experience that one of Call of Duty: Modern Warfare’s infamous maps provided. It was released on January 5th, 2015 in the Orange Box branch of the Source Engine.

Role: Level Designer
Type: Solo Project

DustCraft

DustCraft 2 is a commission-based freelance project that aimed to recreate Counter-Strike’s infamous Dust 2 with the graphics of a Minecraft counter-part. It was released on July 13th, 2014 in the Orange Box branch of the Source Engine.

Role: Level Designer
Type: Solo Project

Haunted House

Haunted House was part of an early cancelled Source Mod and was designed to gather research data on rather or not a compelling horror experience could be created without any actual threat to the player.

Role: Level Designer
Type: Solo Project

Enigma

Enigma is a dynamic pseudorandom level generator in the otherwise static brush-based Orange Box branch of Source Engine. It uses voxel-like technology and advanced optimizations to offer a dynamic scene that is different every round.

Role: Level Designer
Type: Solo Project

Deluge

Deluge is a showcase of a unique optimization and mapping technique that simulates object pooling, and allows for 10x simple physics objects than would otherwise be possible without significant code base changes to the Source Engine.

Role: Level Designer
Type: Solo Project

Dynamica

Dynamica is a proof-of-concept for a dynamic and modular level templating system that could function in any branch of the Source Engine. It does not require modifications to the engine, or prefabs/instances. Dynamica allows for areas to be pseudorandomly generated and represents the logic behind a mansion level that creates completely different rooms and optimized layouts every round it is played.

Role: Level Designer
Type: Solo Project

Athenaeum

Athenaeum is a player-versus-player combat arena that takes place in a dark library. It features sound-based visibility where areas are lit by players who make noise from movements or actions, allowing them to see other players but also be seen themselves.

Role: Level Designer
Type: Solo Project

Canopy

Canopy is an implementation of dynamic skyboxes in the Source Engine which is not otherwise possible without direct modifications to the game engine. This is achieved by projecting a 2D texture onto a 3D skybox wrapper and offers a volumetric alternative for room-to-room changes.

Role: Level Designer
Type: Solo Project

Aurora

Aurora is an advanced particle system that was designed for a Half-Life 2 modification in the Orange Box branch of the Source Engine.

Role: Level Designer
Type: Solo Project

Spirit Hunter

Spirit Hunter is a 2D platformer made in a custom engine with bullet hell mechanics. It follows ‘lovecraftian’ inspirations and was originally shipped on December 8th, 2018.

Primary Role: Technical Designer
Team: Lorem Ipsum
Size: 10

CS:GO Forums

CS:GO Forums is a passion project centered around Counter-Strike: Global Offensive, and offers the latest technologies for a premium feature-rich user experience. It shipped into a soft launch period which began on March 25th, 2018.

Project Type: Solo Project

Sassilization

Sassilization hosts its own lobby, deathrun, bunny hop, climb, and surf servers for Garry’s Mod. It also created its own very popular custom game mode under the same name which mashed both city building and PVP elements with RTS gameplay.

Primary Role: Level Designer

GMod Tower

“The rise, fall and future of Gmod Tower – The story of one of the most ambitious user-created projects ever undertaken in Garry’s Mod.”
This page redirects to an article on PC Gamer (pcgamer.com) about GMod Tower.

Primary Role: Level Designer

Experience

2018
DigiPen Institute of Technology
Bachelor of Arts in Game Design
Spirit Hunter
Technical Designer
Nightbite
Systems Designer
CS:GO Forums
Project Manager
Outbreak
Producer, Senior Systems Designer
2017
DigiPen Institute of Technology
Bachelor of Arts in Game Design
PlayStation VR Launch Team
User Researcher
Summon
Programmer
Nightbite
Programmer
CS:GO Forums
UI Designer, UX Designer
Outbreak
Systems Designer
2016
PlayStation VR Launch Team
User Researcher
Best Buy Co., Inc (Corporate Sector)
Team Leader
GMod Tower
Level Designer
2015
Best Buy Co., Inc (Corporate Sector)
Team Leader
Netflix Inbound Program
Team Leader
GMod Tower
Level Designer
Sassilization
Level Designer
2014
Netflix Inbound Program
Team Leader
Xbox One Launch Team
User Researcher
Sassilization
Level Designer
2013
Xbox One Launch Team
User Researcher

Contracts

2016 Q2 — 2017 Q2
PlayStation VR Launch Team
User Researcher
2015 Q2 — 2016 Q2
Best Buy Co., Inc (Corporate Sector)
Team Leader
2014 Q2 — 2015 Q2
Netflix Inbound Program
Team Leader
2014 Q1 — 2014 Q2
Samsung Electronics Co., Ltd
Interim Ambassador
2013 Q2 — 2014 Q2
Xbox One Launch Team
UX Designer